Community Contest: Create a NEW Splinterlands Ability!

š„ Community Contest: Create a NEW Splinterlands Ability! š„

Summoners⦠today the balance of power is in your hands.
Abilities are what turn ordinary monsters into legends in Splinterlands. They create metas, counter strategies, and sometimes complete chaos on the battlefield.
So this time, weāre flipping the script.
š What ability would YOU add to Splinterlands if you were a game designer?
This is your chance to invent something brilliant, strategic, ridiculous, or terrifyingly powerful.
And yes ā simple ideas can win.

š§ The Challenge
Design one brand-new ability that could exist in Splinterlands.
It can be:
A clever counter to current strategies
A completely new mechanic
A lore-inspired power
Or something hilariously chaotic (as long as it makes sense!)
No art.
No long essays.
Just your idea.

āļø How to Enter
Leave a comment on this post using the format below.
IGN :
Ability Name:
Ability Effect: (What does it do? Keep it clear and simple.)
Why This Ability Would Be Fun or Useful:
(Short explanation ā strategy, lore, or chaos welcome.)

š What Weāre Looking For
You do NOT need perfect balance or advanced game design knowledge.
Winning entries usually have one of these:
š” A clever strategic idea
š A fun or unexpected mechanic
āļø Something that changes how battles are played
š„ An ability players instantly wish existed
Creativity beats complexity every time.

š Rules
One entry per player.
Must be your original idea.
Keep entries respectful and fun.

š Prize Categories
Instead of only one winner, entries will compete across multiple categories:
š§ Most Creative Ability - 2 Chaos Legion Packs
āļø Best Strategic Design - 2 Chaos Legion Packs
š Most Chaotic / Fun Idea - 2 Chaos Legion Packs
š Community Favorite - 2 Chaos Legion Packs
š„ āAdd This To The Game Right Nowā Award - 2 Chaos Legion Packs

š Timeline
Contest Opens: NOW
Entry Deadline: Saturday February 21st at 3 PM EST
Winners Announced: Saturday February 21st between 6-8 PM EST

š¬ Need Inspiration?
Ask yourself:
What ability would counter something that annoys you?
What mechanic doesnāt exist yet?
What would make battles more unpredictable?
What ability would YOU build a team around?
Sometimes the simplest ideas are the strongest.

āļø Community Bonus
Feel free to reply to other entries if you like their ideas ā discussion and theorycrafting are encouraged!
Half the fun is seeing what the community creates together.

š® Final Thoughts
Some of the best ideas in gaming start as āwhat ifā moments.
So go wild, battle mage.
The battlefield is waiting for your imagination.
š Drop your ability idea in the comments below!
ā ļøā ļøā ļø ALERT ā ļøā ļøā ļø
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Friends, creators, truth-tellersā
Let us not whisper this truth, but proclaim it with the clarity of dawn breaking over a weary land: Blurt.blog is not just another platform. It is a refuge. A rebellion. A return to what Hive.blog was always meant to be.
There is no downvote button on Blurt.
Not because we fear dissentābut because we honor creation.
Because we understand that a voice, once raised in sincerity, deserves spaceānot sabotage.
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Contrast this with what festers elsewhere.
On Hive.blogāa place once brimming with promiseāa rot has taken root. Not in its code, but in its culture. A handful of self-anointed enforcersā@themarkymark, @Buildawhale, @Hurtlocker, and their legion of coordinated puppetsāhave turned the downvote into a weapon of mass discouragement. They strike not at ālow-quality content,ā but at independent thought, at rising voices, at anyone who dares thrive outside their narrow corridors of control.
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When a system allows a few to systematically silence manyāunder the guise of ācommunity standardsā or ācurationāāthat is not moderation. That is censorship by another name.
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Your words.
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@themarkymark, @buildawhale, @usainvote, and associated accounts:
Repeated downvotes targeting transparency efforts raise urgent questions about Hiveās governance. Automated tactics, coordinated curation trails, and alt-account farming undermine trust in the platform. When truth is silenced without dialogue, it erodes Hiveās decentralized ethos.
Key Concerns:
Systemic Manipulation:
Community Exodus:
Governance Crisis:
Solutions Needed:
The Bilpcoin team advocates for open dialogue, not division. Hiveās future depends on collaborationānot coercion. Letās rebuild a platform where truth isnāt buried but debated, strengthened, and celebrated.
Transparency isnāt optionalāitās the foundation of trust.
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A Message to @themarkymark, @buildawhale, and Associates
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@themarkymark, @buildawhale & Co,
How can you continue to downvote the truth, LOL? Itās almost comical how blatantly you attempt to suppress what cannot be hidden. The blockchain records everythingāevery action, every transaction, every move you make. Yet still, you persist in this futile game of trying to silence what is undeniable.
@themarkymark, @buildawhale, and Co: While our opinions may differ, on-chain transparency reveals repeated patterns of concern. Coordinated downvotes without explanation, 'farming' schemes (e.g., #buildawhalefarm), and adversarial engagement harm Hiveās community-driven ethos.
Key Issues to Address:
A Path Forward:
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Note: All claims are based on publicly verifiable blockchain data. Constructive dialogue is encouraged.
#HiveTransparency #CommunityFirst #BilpcoinSupport"
@themarkymark & Co, the choice is yours. Stop the bad downvotes. Turn off the BuildaWhale scam farm. Cease playing with peopleās livelihoods. Let Hive thrive as it was meant toāas a beacon of hope, creativity, and collaboration.
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Itās over.
The Bilpcoin team brings these truths not out of malice but necessity. We have no need to fabricate lies or cloak our intentions CALL US WHAT YOU LIKE āfor the facts speak loudly enough on their own. What we present here is not conjecture but reality, laid bare for anyone willing to see.
@themarkymark & Co we urge you once more: STOP. Stop hiding behind tactics that harm others. Stop clinging to practices that erode trust within the Hive community. Let the truth standānot because we proclaim it, but because it exists independent of any one personās approval or disdain.
TURN OFF THE BUILDAWHALE SCAM FARM
Key Issues That Demand Immediate Attention:
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These practices harm not just individual usersāthey undermine the very foundation of Hive, eroding trust and poisoning the community. Such actions are unethical and outright destructive.
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IGN: Jovak
Ability Name : One Of A Kind
Ability Effect : This card ignores all rulesets/splinters. Can always be played in any format. Mana cost must be paid.
Why this card would be fun or useful : This card never 'rotates out' so it should always keep its value. Because it ignores rulesets/splinters it can always be played in any match in any format. Ignoring rulesets could even hurt the card (if this card is melee it would ignore supersneak, inspire,etc)
IGN: Tidepodreos
Ability Name: You are Getting Sleepy
Ability Effect: This card randomly gives one of your opponent's cards weary each turn.
Why this card would be fun or useful: There aren't any effective counters against Heliose the Hollow. This would be one. Even if the opponent doesn't play Heliose, weary can still stop cards from acting and give you a win.
IGN : ourfadedglory
Ability Name: Inebriate
Ability Effect: (What does it do? Keep it clear and simple.)
When hit this monster deals 1 damage to attacking monster and gives the attacking monster scattershot.
Why This Ability Would Be Fun or Useful:
(Short explanation ā strategy, lore, or chaos welcome.)
This ability would come with the new twitch drop card (Arena Bar Maiden). She's a beauty and would be a support card with this inebriate and the strengthen ability. Why this because how will our arena fanatic get his beverages... š¤·āā
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STOPIGN: ehmaywuntee
Ability Name: Pocket Knife
Ability Effect: Ranged cards gain 1 melee damage upon reaching the front position; melee buffs do not increase this damage.
Why Fun/Useful: Ranged cards have historically been some of the very last cards to consider playing and a big part of this is once they reach the front, the majority of them become a no attack meat shield. They are also typically placed in the very rear of the lineup because of this no attack situation. In some form of reality though, they should be able to smack you with their bow, poke you with an arrow, or pull out a small knife and still attempt a tiny amount of damage. Keeping it at 1 and limiting it to only receiving the melee once in the 1st position makes it not become a full on dual attack card and also means shield cards take 0 damage to help balance things.