Wood Nymph
Hey everyone! Nite morning π How are you doing? Iβm here
This week I wanted to join the Splinterlands art contest again, and this time I was inspired by Wood, one of my favorite characters from the Earth Splinter. I really like the calm energy she gives off and her strong connection with nature.

This week I was a bit busy with a couple of documents I had to get done, which took up some of my time. But at least this week I was able to participate in the contest, unlike previous days when I missed it!
β

This is the character I have taken as a reference for this week.
This time, as I mentioned, I chose Wood, and to be honest, sheβs a character Iβve drawn a few times in the past. I never get tired of drawing her β each time feels different, and I always learn something new.
Sheβs actually a pretty old character compared to all the newer ones out there. Iβve played with her a few times in the game.

Unlike my other drawings, this time I started with the background. From the moment I got the idea, I first imagined the environment, so I focused on defining the colors, lighting, and atmosphere before thinking about the character.

After finishing the base background, I moved on to working on the girl. I started with a very simple sketch, just to define the position and body proportions. I kept adjusting little by little until the pose felt balanced, relaxed, and in harmony with the environment I had already created.

Then I worked on the hair and outfit. I tried to keep soft lines and details that followed the movement of the wind or the light around her. I like it when every stroke has a purpose, even the most subtle ones.

For the colors, I used green and brown tones along with a few soft shades to keep the warm feeling of the Earth Splinter. I wanted everything to look natural, without harsh contrasts. I had some lighting in mind, but I saved that for the end! There were still some details to refine... Especially the face, which I almost always, or practically always, leave for last.

Once I had the base ready, meaning I already had some things in place, I finally had to work on the face, at least the beginning. I focused a bit on the features, trying to capture a calm expression with a touch of serenity, as if she were enjoying the peace of the forest. That part took me a while⦠I like it when her eyes are closed.... somehow it gives me a sense of calm.

Shadows and lighting were the most fun part. I played with highlights to give a bit of depth, especially on the face and hands. Small touches of light really help bring the character to life.
Once everything was in place, I adjusted contrast, saturation, and some final details. This is the part where the drawing feels βcomplete,β and I always enjoy seeing how each stage fits together.
In the end, it was a pretty calm and enjoyable process. Starting with the background helped me connect more with the overall idea and build the character more coherently.
Thank you very much for taking the time to view my work. 
Oh, and one more thing before I wrap up...

A while ago I was looking for this little shark you see down here π¦. Itβs really special to me. I won it a long time ago here, n it was done by a person many years ago but also I consider a GREAT GREAT GREAT FRIEND now n who does amazing work , very talentedπ€.
I thought I had lost it , I was very sadβ¦ but noooo! I got it back! Yes ! He found n sent it to me again, and Iβm so happy to have it with me once more.
So from now on, this shark will be keeping me company π
Now yes! See you next time.
πΊπππ BTW 
π±πππππ ππ ππ π ππππ 
ππΌππΌπΆπΆππΌππΌ 
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Looks great.
!PIZZA !LOL
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Thanks for sharing! - @cieliss
