Swiftness in Modern Ranked // Esp- Eng // Splinterlands Social Media
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Hola a todos, en este Splinterlands Social Media Challenge vengo a mostrarles la habilidad Swiftness y como aumenta el speed en tus unidades para asi tener control en las batallas.
El Speed es muy importante en Splinterlands sea aumentando en tus unidades o disminuyendo el speed en las unidades enemigas.
Dentro del juego hay muchas cartas con Switfness pero aqui nos centraremos en el Ranked Modern lo cual hay pocas cartas con esta habilidad.
No hay esta habilidad con todos los elementos solo hay 4 elementos que tiene el Switfness.
WATER ELEMENT
Los Waters tienen 3 cartas con Switfness y son de la misma edición: Rebellion
- Daarg Deadblast: Este tiene en Lvl 1 Swiftness, una carta muy util para aumentar ataque con el Weapons Training y curar a las unidades en las posiciones detras.
- Endura Brune: Este obtiene en Lvl 4 Swiftness, es una carta que pone debuff a las unidades enemigas y aumentar tus unidades.
- Shock Trooper: Este obtiene en Lvl 3 Swiftness, una carta con un alto ataque pero con una desventaja que daƱara a tus unidades cada ronda.
Death Element:
En el elemento DEATH tenemos 2 cartas, ambas poseen ataque magico y son de la misma edición Conclave Arcana.
- Silverleaf Warlock: Este obtiene en Lvl 2 Swiftness, una carta que se basa en el que las unidades enemigas fallen sus ataques.
- Umbral Elemental: Este obtiene en Lvl 2 Swiftness, al tener Taunt puede ser derrotado en las primeras rondas, lo cual se perdera el buff.


Light - Neutral Elemental
En el elemento Light y Neutral solo hay una carta que posee Swiftness.
- Leolin Sifu elemento Light y edición Conclave Arcana, en Lvl 3 obtiene Swiftness, una carta que se enfoca en el daño debido a sus habilidades restantes.
- Ujurak Elder de la edición Rebellion reward, en Lvl 10 obtiene Swiftness, una carta con bajo coste pero posee buenas habilidades y ademas de jugarse en todos los elementos ya que es una carta Neutral.


Archons que aumentan Speed
Hay 3 Archons que pueden aumentar el Speed en nuestras unidades.
Avina of the Wolf : Archon edición Rebellion Light - que puede aumentar +2 de speed en dos unidades o poner Heal en una unidad.
Kavor Skarn : Archon edición Conclave Arcana Dragon - este Archon solo puede aumentar al Bloodline Drakoshan el speed +1 en otras unidades no afecta este buff.
Nidhoggr : Archon edición Rebellion Dragon - Puede poner en 3 unidades las habilidades Blast y Deathblow o en 3 unidades poner Execute y aumentar su speed en +2.
Battle
Este es una batalla de practica para mostrarles la habilidad Swiftness y asi nuestras cartas tengan mas oportunidades de esquivar ataques. Es una batalla con cartas modernas: Rebellion, Conclave Arcana y Foundations.
En esta batalla nos otorgan 24 de mana y las reglas de combate son:

- What Doesn't Kill you: Todas las unidades tienen Enrage.
- Earthquake: Todas las unidades no Flying y Snare, reciben -2 de daƱo fisico.
- Melee Mayhem: Las unidades con ataque melee pueden atacar desde cualquier posición.
Se que la mejor opción seria ir con unidades que tengan Flying o con el Archon Risqruel Drath para poner Flying a mis unidades, pero mejor ir una combinación que cueste poca mana ya que nos otorgan algo bajo la mana, ademas las cartas con Flying la mayoria piden un coste alto de mana.
En la primera posición voy con Halfling Refugee, por tener un coste de 1 ademas de tener un ataque alto y una vida alta.
En la segunda posición voy con Yaba's Pickle al ser una carta con Shield, recibirÔ menos daño fisico como el Eartquake, y tambien reduce el speed -1 del enemigo y puede curarse a si mismo.
En la tercera posición voy con Daarg Deadblast, este es la carta clave en esta batalla, ya que otorga su daño(Weapons Training) a Yaba y Daigendark para que asi puedan atacar, ademas de subir +1 speed a mis unidades y poder curar las posiciones de atras, lo cual es perfecto para asi contrarrestar el Eartquake.
En la cuarta posición voy con Daigendark Surveyor al ser una carta con poco coste y tener alto la vida tanto como el speed. Esta carta reduce el speed enemigo -1 (Slow) y ademas al atacar puede otorgar Stun a la unidad enemiga.
En la quinta posición voy con Lucky Longshot para que asi pueda dar el ataque de rango a Daigendark para que asi pueda atacar doble y tambien reduce la vida enemiga -1.
Y en la ultima posición voy con Filthy Scavenger, esta carta tiene Opportunity lo cual atacara a la unidad enemiga con menos vida y con Ambush lo puede hacer antes de la primera ronda lo cual nos dara una ventaja. Ademas al ser derrotado hace -1 de daño a las unidades enemigas (Redemption) y tambien otorga stats a los Gnomes por el Bloodline Tribute.
Ronda Ambush:
Filthy Scavenger derrotada al Lucky Longshot enemigo.
Cavewise ataca a Refugee y aumenta los stats debido al Enrage en la batalla, lo cual hace que esquiva el ataque de Filthy Scavenger enemigo.
Ronda 1:
Water Diviner derrota a Refugee.
Ronda 2:
Al empezar la ronda todas las unidades reciben -2 por el Earthquake y el oponente -1 de daƱo mas por el Electrified, haciendo que sus cartas tengan mas ataque por el Painforge.
Debido a esto Cavewise es derrotado por el Electrified.
Daigendark derrota a Water Diviner y otorga Stun a Chaos Animator con el ataque de rango.
Mi Filthy derrota al Filthy enemigo.
Yaba se cura a si mismo y Daarg se cura a si mismo por el Triage.
Ronda 3:
El Earthquake hace -2 de daƱo, derrotando a Filthy lo cual hara daƱo al enemigo -1 mas y asi derrota a Chaos Animator quedando solo en el campo enemigo Nimbledook Scout.
Daigendark derrota a Nimbledook Scout y gano la batalla.
Gracias al Swiftness mis unidades atacan mas rapido debido a tener mas speed, tambien al reducir el speed enemigo (Slow) lo cual me dio la ventaja y tambien a la regla de combate Enrage junto con el Earthquake al hacer daƱo las unidades reciben el 50% de sus stats lo cual lo hacen aun mas rapido para poder atacar.
Full Battle
Notas Finales:
El Switfness para mi es la mejor habilidad ya que al poder aumentar el Speed en tus unidades te da una gran ventaja al igual que con el Slow - reducir el speed enemigo.
Al batallar siempre busco el Switfness pero no hay tantas cartas, solo hay pocos elementos que lo tiene, tal vez salgan cartas con esta habilidad asi aumentando el numero de cartas con Swiftness.
Cuando hay Reverse Speed en reglas de combates muy importante no jugar con cartas que tengan Swiftness.
Si aún no has jugado el juego, puedes utilizar mi recomendación: Referal link
Todas las imƔgenes fueron tomadas del propio juego: Cards Splinterlands
Nos vemos en otro post.
English
Hello everyone, in this Splinterlands Social Media Challenge I come to show you the Swiftness ability and how it increases the speed of your units to have control in battles.
Speed is very important in Splinterlands, whether it is increasing your units or decreasing the speed of enemy units.
There are many cards in the game with Swiftness, but here we'll focus on Ranked Modern, where there are few cards with this ability.
This ability isn't available with all elements; there are only four elements that have Swiftness.
Water element:
The Waters have 3 cards with Swiftness and they are from the same edition: Rebellion
Daarg Deadblast: This one has Swiftness at Lvl 1, a very useful card to increase attack with Weapons Training and heal units in the back positions.
Endura Brune: This card gains Swiftness at Lvl 4, it is a card that debuffs enemy units and boosts your units.
Shock Trooper: This one gets Swiftness at Lvl 3, a card with a high attack but with a disadvantage that will damage your units every round.
Death Element:
In the DEATH element we have 2 cards, both have magic attack and are from the same Arcane Conclave edition.
Silverleaf Warlock: This one gains Swiftness at Lvl 2, a card that is based on enemy units missing their attacks.
Elemental Threshold: This one gains Swiftness at Lvl 2, having Taunt can be defeated in the first rounds, which will cause the buff to be lost.


Light - Neutral Elemental
In the Light and Neutral element there is only one card that has Swiftness.
Leolin Sifu Light element and Arcane Conclave edition, at Lvl 3 he gets Swiftness, a card that focuses on damage due to his remaining abilities.
Ujurak Elder from the Rebellion reward edition, at Lvl 10 gets Swiftness, a card with low cost but has good abilities and can be played in all elements since it is a Neutral card.


Archons that increase Speed
There are 3 Archons that can increase the Speed of our units.
Avina of the Wolf: Rebellion Light Edition Archon - which can increase speed by +2 on two units or put Heal on a unit.
Kavor Skarn: Archon Conclave Arcana Dragon Edition - this Archon can only increase the Drakoshan Bloodline speed +1 on other units not affected by this buff.
Nidhoggr: Rebellion Dragon Edition Archon - Can put the Blast and Deathblow abilities on 3 units or put Execute on 3 units and increase their speed by +2.
Battle
This is a practice battle to showcase Swiftness, giving our cards a better chance of dodging attacks. It's a battle with modern cards: Rebellion, Conclave Arcana, and Foundations.
In this battle we are given 24 mana and the combat rules are:

- What Doesn't Kill You: All units have Enrage.
- Earthquake: All non-Flying and Snare units take -2 physical damage.
- Melee Mayhem: Melee units can attack from any position.
I know the best option would be to go with units that have Flying or with Archon Risqruel Drath to give Flying to my units, but it's better to go with a combination that costs little mana since they give us something under mana, plus most cards with Flying require a high mana cost.
In first position I go with Halfling Refugee, because it has a cost of 1 in addition to having a high attack and high life.
In second position I go with Yaba's Pickle since it is a card with Shield, it will receive less physical damage like the Eartquake, and it also reduces the enemy's speed -1 and can heal itself.
In the third position I go with Daarg Deadblast, this is the key card in this battle, since it grants its damage (Weapons Training) to Yaba and Daigendark so they can attack, in addition to raising +1 speed to my units and being able to heal the back positions, which is perfect to counter the Eartquake.
In fourth place, I'm going with Daigendark Surveyor, as it's a low-cost card with both high HP and speed. This card reduces enemy speed by -1 (Slow) and can also Stun the enemy unit when attacking.
In fifth position I go with Lucky Longshot so that I can give the range attack to Daigendark so that he can double attack and also reduce the enemy's life -1.
And in last place, I'm going with Filthy Scavenger. This card has Opportunity, which will attack the enemy unit with the lowest health, and with Ambush, it can do so before the first round, giving us an advantage. Additionally, when defeated, it deals -1 damage to enemy units (Redemption) and also grants stats to the Gnomes thanks to the Bloodline Tribute.
Ambush Round:
Filthy Scavenger defeats the enemy Lucky Longshot.
Cavewise attacks Refugee and increases his stats due to Enrage in battle, causing him to dodge the enemy Filthy Scavenger's attack.
Round 1:
Water Diviner defeats Refugee.
Round 2:
At the start of the round, all units receive -2 damage from Earthquake and the opponent receives -1 more damage from Electrified, giving their cards more attack from Painforge.
Because of this, Cavewise is defeated by the Electrified.
Daigendark defeats Water Diviner and Stuns Chaos Animator with the ranged attack.
My Filthy defeats the enemy Filthy.
Yaba heals himself and Daarg heals himself by Triage.
Round 3:
Earthquake deals -2 damage, defeating Filthy, which will deal -1 more damage to the enemy and thus defeat Chaos Animator, leaving Nimbledook Scout alone on the enemy field.
Daigendark defeats Nimbledook Scout and wins the battle.
Thanks to Swiftness my units attack faster due to having more speed, also by reducing the enemy speed (Slow) which gave me the advantage and also the Enrage combat rule along with Earthquake when doing damage the units receive 50% of their stats which makes them even faster to be able to attack.
Full Battle
Final Notes:
For me, Swiftness is the best ability since it gives you a huge advantage, just like Slow, which reduces enemy speed.
When battling I always look for Swiftness but there aren't that many cards, there are only a few items that have it, maybe cards with this ability will come out thus increasing the number of cards with Swiftness.
When there is Reverse Speed in combat rules it is very important not to play with cards that have Swiftness.
If you haven't played the game yet, you can use my recommendation: Referal link
All images were taken from the game itself: Cards Splinterlands
See you in another post.
Thanks for sharing! - @cieliss
