Stellar Blade - An Interesting Secondary Boss and a Great Main Boss [ENG/ESP]

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The last day I finished the chapter by entering this kind of subway structure. The game has become a kind of survival horror, since in this part we can't attack melee, we can only use our drone as a firearm. Besides that the whole environment will also have a tone of horror, even the enemies will come out without warning trying to give us a scare.

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I continued advancing through this area and came to a curious puzzle; I had to go through some platforms that had the icon of PlayStation buttons. It was necessary to follow an order, if we skipped it the platforms broke and we fell to the emptiness.

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After overcoming the puzzle I arrived at a specimen room. Here we had to reflect some lasers all over the area. By doing so we will get a fusion cell that will allow us to open the door to continue.

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Then I got to a kind of quadrangle where I was locked in with lasers. Here enemies will start arriving and we will have to kill them all to make the lasers disappear. All this only with our drone, although luckily I have spent some resources to improve it, so eliminating the enemies was not very difficult.

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Once we get past the quadrangle we will continue to go deeper into this area. I must say that the setting here is incredible, there are several moments where the mysterious/dark atmosphere is very well achieved, with the walls full of blood and remains of monsters around.

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When I finally reached the deepest part of this area, there was a big monster in the center of the room, called "The Heart of Infection". This is what is causing the areas to be filled with enemies and traces of putrid skin. We will face him and something curious is that we will still not be able to use our weapons, we will have to defeat him with the drone shooting him.

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The combat, although simple, is quite fun. It reminded me of some bosses in games like Resident Evil, where you have to aim and shoot at the weak parts of the enemies, which in this case will be some yellow balls that will sprout from his body. The boss will spit balls at us as projectiles, in addition to having some other area ability that we must avoid.

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When we defeat him we will recover the hypercell and we will be able to return. Although EVE will realize that there is a legacy in this area. Legacies are recordings that warriors like EVE leave to report the situation.

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The legacy reveals that, before the current war between humanity and the Naytibas, there was another conflict: the "true humanity" against their androids. Humanity lost against its creation. However, when the androids were about to wipe out all humans, the Naytibas appeared. This caused the androids to focus on fighting them, allowing humanity to escape. No one knew this information, which causes EVE to question why it is not taught in her colony, where androids like her are created, implying that perhaps the "good guys" might not be so good.

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With the legacy and the hypercell recovered, we will return to the city to report back to Orcal. In addition to thanking us, he will hold up his end of the bargain and give us the location of another Alpha Naytiba. Let's remember that we need alpha cores to be able to access the Naytibas nest. Now that we know where the next one is, we can head straight to that new area.

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Although before continuing with the main plot I was exploring the city a bit, as new side quests came out. I will not stop to talk about all of them because many were simple, what I will say is that I was surprised that the game had backtracking, as several missions will make us return to the area already explored to complete them. Among the most relevant secondary missions, there is one that sent us to investigate a forbidden area. It was a large crater and, when you go down and get to the bottom, a large monster will appear. Curiously, it is the same type of monster we faced when the game starts.

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I liked the combat a lot, especially for the difficulty, because although I wouldn't classify it as "difficult", it was above all the bosses I've faced, it even made me spend several heals for failing some parrys, which made it feel more exciting and fun. Defeating him will give us upgrade materials and we will have completed the mission.

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But well, after completing a couple more secondaries, I decided to follow the main story, I headed to the ship and set course to the area that Orcal told us. Upon arrival, we'll see that it's an abandoned subway station. The lighting in the game here is also great, especially inside the old trains.

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In this station we will encounter a new type of enemy. It will be a Naytiba with tentacles that can embed itself in corpses to control them. This whole area will be full of this type of enemy.

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Another enemy that we will see a lot around here will be one that normally blocks the path, a kind of amorphous mass that we must destroy to move forward.

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When we finally reach the end of the abandoned train station, we will find the ruins of an old collapsed bridge. In order to advance, we will have to reach the top of these ruins. We will climb up using the old hanging trains, while the camera is strategically positioned behind our backs with a bottom-up approach.

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As we reach the highest point, we will see a camp and a road going up. It was obvious that a major fight was coming, so, before moving on, I rested at the camp and spent some skill points.

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As we go up, we will reach an open field where a new enemy will appear. His codename is: The Stalker. I like that this boss has a different appearance from the rest, I was afraid that the important enemies would repeat themselves.

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This was one of the boss fights I liked the most so far in the game. Mostly because it felt like a real boss; he's fast and will harass you with his moves. Missing a parry or two can mean taking several hits.

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Finally we will defeat him in a spectacular sequence that is too long to show in full haha. When we defeat him we will get as a reward a new mechanic: the explosive skills. Basically, they are very powerful skills that consume explosive charge, which we get by dodging or doing parrys. After defeating the boss I returned to the camp to rest and save the game. Good moment to finish today's chapter. Hopefully from now on the game keeps the level of bosses equal to this one or even higher.

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All the images/gifs shown in this publication have been taken and created by me



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El ultimo día acabé el capitulo al entrar en esta especie de estructura subterránea. El juego se ha convertido en una especie de survival horror, ya que en esta parte no podemos atacar cuerpo a cuerpo, solo podemos usar nuestro dron como arma de fuego. Además de que todo el ambiente también tendrá un tono de horror, incluso los enemigos saldrán sin aviso intentando darnos un susto.

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Seguí avanzando por esta zona y llegué a un puzle curioso; Había que pasar por unas plataformas que tenían el icono de los botones de PlayStation. Había que seguir un orden, si nos lo saltábamos las plataformas se rompían y caíamos al vacío.

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Al superar el puzle llegué a una sala de especímenes. Aquí había que reflectar unos láseres por toda la zona. Al hacerlo obtendremos una celda de fusión que nos permitirá abrir la puerta para continuar.

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Luego llegué a una especie de cuadrilátero donde me encerraron con láseres. Aquí empezaran a llegar enemigos y deberemos matarlos a todos para que los láseres desaparezcan. Todo esto solo con nuestro dron, aunque por suerte he gastado algunos recursos en mejorarlo, por lo que eliminar a los enemigos no fue muy dificil.

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Al superar el cuadrilátero seguiremos adentrándonos en esta zona. Debo decir que la ambientación aquí es increíble, hay varios momentos donde está muy bien logrado ese ambiente misterioso/oscuro, con las paredes llenas de sangre y restos de monstruos por los alrededores.

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Cuando por fin llegué a lo más profundo de esta zona, habia un gran monstruo en el centro de la sala, llamado “El corazón de la infección”. Esto es lo que está causando que las zonas estén llenas de enemigos y rastros de piel pútrida. Nos enfrentaremos a él y algo curioso es que seguiremos sin poder usar nuestras armas, habrá que vencerlo con el dron disparándole.

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El combate, aunque sencillo, es bastante divertido. Me recordó a algunos jefes de juegos como Resident Evil, donde hay que apuntar y disparar a las partes débiles de los enemigos, que en este caso serán unas bolas amarillas que brotarán de su cuerpo. El jefe nos escupirá bolas como proyectiles, ademas de tener alguna que otra habilidad de área que debemos evitar.

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Al vencerlo recuperaremos la hipercelda y ya podremos regresar. Aunque EVE se dará cuenta que hay un legado en esta zona. Los legados son grabaciones que las guerreras como EVE dejan para informar de la situación.

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El legado revela que, antes de la guerra actual entre la humanidad y los Naytibas, hubo otro conflicto: la "verdadera humanidad" contra sus androides. La humanidad perdió contra su creación. Sin embargo, cuando los androides estaban por eliminar a todos los humanos, aparecieron los Naytibas. Esto hizo que los androides se enfocaran en luchar contra ellos, permitiendo que la humanidad escapara. Nadie conocía esta información, lo que hace que EVE se cuestione por qué no se enseña en su colonia, donde se crean los androides como ella, dando a entender que quizás los "buenos" quizás no lo sean tanto.

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Con el legado y la hipercelda recuperada, regresaremos a la ciudad a informar a Orcal. Además de agradecernos, cumplirá su parte del trato y nos dará la ubicación de otro Naytiba Alfa. Recordemos que necesitamos núcleos alfa para poder acceder al nido de Naytibas. Ahora que ya sabemos donde está el siguiente, podremos dirigirnos directamente a esa nueva zona.

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Aunque antes de seguir con la trama principal estuve explorando la ciudad un poco, ya que salieron nuevas misiones secundarias. No me detendré a hablar de todas porque muchas eran simples, lo que si diré es que me sorprendió que el juego tuviese backtracking, ya que varias misiones nos harán regresar a la zona ya explorada para completarlas. Entre las secundarias más relevantes, está una que nos mandó a investigar una zona prohibida. Era un gran cráter y, al bajar y llegar hasta el fondo, aparecerá un gran monstruo. Curiosamente, es el mismo tipo de monstruo al que nos enfrentamos cuando comienza el juego.

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El combate me gustó mucho, sobre todo por la dificultad, porque si bien no lo catalogaría como “dificil”, estaba por encima de todos los jefes a los que me he enfrentado, incluso me hizo gastar varias curas por fallar algunos parrys, lo que hizo que se sintiese más emocionante y divertido. Al derrotarlo obtendremos materiales de mejora y habremos completado la misión.

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Pero bueno, luego de completar un par de secundarias más, decidí seguir la historia principal, me dirigí a la nave y puse rumbo a la zona que nos dijo Orcal. Al llegar, veremos que es una estación de metro abandonada. La iluminación del juego aquí también es genial, sobre todo en el interior de los viejos trenes.

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En esta estación nos encontraremos con un nuevo tipo de enemigo. Será un Naytiba con tentáculos que podrá incrustarse en los cadáveres para controlarlos. Toda está zona estará llena de este tipo de enemigos.

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Otro enemigo que veremos mucho por acá será uno que normalmente bloqueará el camino, una especie de masa amorfa que deberemos destruir para poder avanzar.

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Cuando por fin lleguemos al final de la estación de trenes abandonada, nos encontraremos con las ruinas de un viejo puente colapsado. Para poder avanzar, tendremos que llegar a la parte superior de estas ruinas. Escalaremos usando los viejos trenes que cuelgan, mientras la cámara se posiciona estratégicamente a nuestras espaldas con un enfoque de abajo hacia arriba.

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Al llegar al punto más alto, veremos un campamento y un camino que asciende. Era obvio que venía un combate importante, así que, antes de seguir, descansé en el campamento y gasté algunos puntos de habilidad.

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Al subir, llegaremos a un campo abierto donde aparecerá un nuevo enemigo. Su nombre clave es: El Acechador. Me gusta que este jefe tenga una apariencia distinta al resto, me daba miedo que los enemigos importantes se repitieran.

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Este ha sido uno de los combates contra jefes que más me ha gustado de todo lo que llevo de juego. Más que nada porque se sentía como un jefe real; es rápido y te acosará con sus movimientos. Fallar uno o dos parrys puede significar recibir varios golpes.

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Finalmente lo derrotaremos en una secuencia espectacular y que es demasiado larga para mostrarla completa jaja. Al derrotarlo obtendremos como recompensa una nueva mecánica: las habilidades explosivas. Básicamente, son habilidades muy poderosas que consumen carga explosiva, la cual obtenemos al esquivar o hacer parrys. Luego de vencer al jefe regresé al campamento para descansar y guardar la partida. Buen momento para acabar el capítulo de hoy. Ojalá a partir de ahora el juego mantenga el nivel de los jefes igual a este o incluso superior.

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Todas las imágenes/gif mostradas en esta publicación han sido tomadas y creadas por mí



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20 comments
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Drone as a firearm in the subway? 🤯 Sounds like a wild ride! Can't wait to see the main boss. 👍

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(Edited)

This section of the game was scary as hell. Plus I kept dying from the geometry puzzle level because I couldn't jump right.

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At the beginning of the dark section I thought: I don't think it's that big a deal. But after advancing a bit, I jumped a little because one of the enemies was waiting for me behind a wall and gave me a good scare haha

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I thought the behind the wall enemy would get old, this one really spiced things up around.

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Subways scenes are always scary, I like the constant action of the game and by the way this boss seems kind of hard

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All the giphys are so perfectly timed especially the preview one 👏👏👏. Graphics are so high that my phone started lagging 🥲. The final blow stalker had is so smooth 😶.

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Graphics are so high that my phone started lagging

That's why I try not to go overboard with gifs in the posts haha, so they don't feel too heavy. But with this game it's hard, it has so many good moments that I want to share as many as I can 😅

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It looks incredible now, with all the action in the game unlike the previous post. I love the GIFs. What program do you use to make them? It seems the game has very fluid combat, in addition to what you mentioned. Thanks for share!

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The creatures in this video game are totally strange, one of them reminded me of the ones that appear in Dead Space, and the graphics in this game are totally good.

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I liked the graphics, they look pretty good. I hadn't heard of this game until now.

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Is the storyline good? I am still thinking about buying this game or not. 😅

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Personally, it's not a game that shines for its story. I'm not finding it a bad story, but it's not life changing either, it's just okay, enjoyable. It has its exciting moments. For me the strong point is the combat

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I see, thank you for the feed back. Then I will wait until it has sales price then maybe I will buy it, :))

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Tremendous fight, my friend, every challenge is very exciting.

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The atmosphere of the game is spectacular, I didn't know it had areas with a terrifying atmosphere.

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El juego es simplemente genial, el ambiente, la historia, las mecánicas, es una especie de soul pero bonito.

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